Research on clipping and collect algorithm for 3D windows system based on OpenGL;
基于OpenGL的三维窗口裁剪、拾取算法研究
Comment on plane polygon clipping algorithms;
平面多边形裁剪算法评述
Rapid Algorithm on the Edge Clipping of General Polygons;
一种快速的多边形的线裁剪算法
Sequencing optimization of fabric spreading and cutting based on genetic algorithm in garment manufacturing;
基于遗传算法的铺布与裁剪过程的优化调度
Analysis of an optimal cutting programe in garment production;
服装批量定制生产中最佳裁剪方案分析
By using the position information of concave vertices, a new algorithm for finding the kernel of a simple polygon was proposed,which could automatically select concave vertex to clip against polygon to obtain the kernel.
利用凹顶点间的位置信息,提出一种自动选择凹顶点来裁剪多边形的新求核算法。
Dynamatic clip of game scene was generated by using relative displacement of main screen to logical map.
该算法通过游戏主屏相对于逻辑地图的位移量,对游戏中景物进行动态裁剪,达到即时生成的目的。
CMM Tailoring Research for Small Software Organization and Project;
面向小型软件组织和项目的CMM裁剪研究
The Research On Tailoring Linux;
Linux裁剪方法研究
Works of military force tailoring based on tasks consist of two contents:one is command and control node tailoring,optimizing collaboration among commanders;another is hierarchy among commanders tailoring,optimizing military force hierarchy.
基于任务的兵力编成裁剪包括两方面的内容:一是裁剪指控决策结点,优化协作关系;二是裁剪指控结构,兵力优化编成。
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