Seismic ray tracing algorithm based on the Iinear traveltime interpolation;
基于旅行时线性插值的地震射线追踪算法
Neighborhood-aided trace method in improving efficiency of ray tracing;
邻域辅助径迹法提高射线追踪效率
Application of computerized tomography two-phrase ray tracing technique to civil engineering;
层析成像二阶段射线追踪技术在工程中的应用
The papre presents a method of ray tracing and irregular curve modelling.
本文讨论了光线追踪法生成真实感三维图形的原理、算法以及带自由曲线曲面的形体造型方法 ,并且结合形体设计实例 ,说明了光线追踪法在几何造型设计及实物模拟方面的应用价
The ray tracing algorithm is used for smoothing the surface.
根据相关性原理,提出了将任意四边形构成的曲面模型三角剖分的算法,形成了三角面片表示的曲面模式,采用光线追踪算法实现了曲面平滑效果的处理。
In this paper, it is analyzed the propagation of a Gaussian beam in fiber media with ray tracing under the paraxial approximation.
利用光线追踪方法在近轴近似下模拟了高斯光束在不同折射率分布纤维状介质中的传播。
An Improved ART Algorithm Based on Linear Travel Time Interpolation Ray Tracing
基于LTI射线追踪的改进的ART算法
A fast ray tracing algorithm in the ionosphere
电离层三维射线追踪的快速计算方法
Study on Ray Tracing Forward Method in the Blemish Concrete Structure Detection;
混凝土结构损伤检测中的射线追踪正演方法
Research and Application of VSP Ray-tracing Modeling and Processing Methods;
VSP射线追踪模拟与处理方法研究及应用
Ray Tracing Forward Modeling with Seismic First Arrival Times;
地震波初至旅行时射线追踪正演方法研究
Research of Ray Tracing Methods with Ultrasonic CT and Its Application;
超声层析技术中射线追踪方法的研究与应用
The Design and Realization of Two-dimensional Blocky Model Ray Tracing
二维块状模型射线追踪方法设计与实现
Research on Multi-wave Field Forward Simulation of Micro-seismic Model Based on Ray Tracing
基于射线追踪的微地震模型多波场正演模拟
Study on high-precision rapid ray tracing method by multi-retracing
多次回溯高精度快速射线追踪方法研究
Trapezoid block modeling and qP/qSV reflection wave kinematic ray tracing in 2D layered VTI media
二维层状VTI介质的梯形块状建模及qP/qSV反射波运动学射线追踪
On the other hand, proper shadow calculation requires a full - and slow - ray tracer.
另一方面,合理的阴影计算需要完全射线追踪,因此需要时间。
The Ray Tracing Numerical Simulation Study of Typical Geological Anomalous Body in Tunnel Advance Prediction;
TSP隧道超前预报中典型地质异常体的射线追踪数值模拟研究
The Improvement of Ray Tracing in Heterogeneous Medium and Finite Element Numerical Simulation;
非均匀背景场射线追踪的改进及有限元数值模拟
3-D rapid ray-tracing and Gaussian ray-beam forward simulation
三维射线快速追踪及高斯射线束正演
It can also create fully raytraced reflections and refractions.
它也能够创建完全的光线追踪反射和折射。
Coordinate positioning method of straight ray path tracing for electromagnetic wave tomographic imaging
电磁波层析成像直射线路径追踪之坐标定位法
Asymmetric Public-key Traitor Tracing Based on Bilinear Map
基于双线性映射的非对称公钥叛逆者追踪
Rendering raytraced objects can be slower than using Reflect/Refract.
使用了光线追踪的对象的渲染速度要比使用反射/折射是慢一些。
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