Design and Implementation of a Virtual Shooting Training System with Stereoscopic Display;
立体显示虚拟射击训练系统的设计与实现
In this paper, the theory foundations of computer 3D stereogram are given, according to D.
本文介绍了计算机三维立体图体视产生的理论基础,根据D。
plane painting is planar,however,the stereo painting is three-dimensional.
绘画是二维的"平面",绘景是三维的"立体"。
Explore about Solid Sculpt Design and Demonstrate Cartoon of Vacuum Clique;
真空阀立体造型设计及其动画演示的探索
Kimoyilo,the late famous Japanese fashion designer,from four aspects:wholeness of style & structure;combination of plane & solid;unity of the part and the whole;and idea of fine works.
本文从款式与结构的整体观、平面与立体的结合观、局部与整体的统一观 ,以及精品观四个方面阐述了已故日本著名服装设计师君岛一郎的服装设计观。
The feasibility and validness of relieving floods by solid(aerial,ground and underground,etc)project and ecolgical measure are analyzed.
分析了利用空中、地面、地下等立体工程和生态措施进行削洪的可行性和有效性 ,指出将被动的抗洪救灾的巨大经费用到积极的治山造林上来 ,变洪水为宝贵资源的目标是可能逐步实现
The study and application of the three dimensional anatomical atlas of temporal bone;
颞骨立体解剖图谱的研制和应用
William Faulkner adopts three dimensional and intersected structures in his works, namely, the streams of consciousness,multiple narrative perspectives, indirect narration, multiple plots, and the structures of his whole works being three dimensional and intersected.
威廉·福克纳在作品中使用了立体交叉结构 ,具体表现在 :意识流方法、多视角叙述方法、转述的方法、多情节线 ,以及整个创作的立体交叉结构。
Considering the character of the management of school and viewing management as belief,we will try to construct a model of the management-the management of three-dimension and interaction from some aspects,such as the definition,the character,the function and the prin.
文章结合学校管理的具体特点,在学校人本管理的框架下,从基本内涵、特点、功能和原则等方面,来构建一种新管理模式———立体互动式人本管理,这既是对学校管理理论的丰富与发展,又是对其实践的一种探索与创新。
The implementation of three-dimensional teaching pattern of Putonghua has achieved great successes in practice.
“普通话立体教学模式”的实施,取得了显著的实践效果,“四点六线四面”网络化的教学和训练模式具有理论上的科学性、教学上的实践性和实施过程中的可操作性。
This article proposes a new microphone array for the passive sound localization, namely, four elements three-dimensional cross array,and shows the localization model and the localization algorithm of the array.
针对被动声定位提出了一种新的传声器阵列,即四元立体十字阵,给出了阵列的定位模型及定位算法。
This thesis begins with a problem which appears when applying Graphic Design to the three-dimensional space, giving an analysis on the visual apperceiving orderliness of two-dimensional, three-dimensional and four-dimensional, then tries to talk about the possibility of the crossing, superposition and transformation among Graphic Design, Three-dimensional space Design and Tridimensional Design.
论文从平面设计在空间中应用时出现的问题入手,对视觉的二维、三维、四维的感知规律进行分析,探讨平面、立体、空间设计语言的交叉、重叠与转换的可能性。
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